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Many have already pointed out how boring the Zuckerverse looks. Microsoft’s Mesh for Hololens 2 hopes to facilitate similarly corporate mixed reality meetups, and Canadian ecommerce platform Shopify just launched its browser-based game Shopify Party, in which employees appear as their chosen avatars to spice up one-to-ones, icebreakers, standups, and other team events. Using Oculus VR headsets, Facebook’s Horizon Workrooms envisages a near future in which people meet virtually in a soulless, floaty virtual world. Second problem: You’ve been living in a version of metaverse for years-and, having taken over video games, it’s now coming for the world of work.Ĭompanies big and small have been testing avatar-based platforms for remote and hybrid working since Covid-19 lockdowns began. First problem: 91 percent of software developers are male. We will, apparently, “ socialize, learn, collaborate, and play” in an interconnected 3D virtual space that Facebook cofounder and CEO Mark Zuckerberg describes as an “ embodied internet.” This space, Zuckerberg claims, won’t be created by one single company, but rather by a network of creators and developers. Facebook’s metaverse, or Meta’s metaverse, isn’t just being touted as a better version of the internet-it’s being hailed as a better version of reality.
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